Well, it's official at this point. I'm probably going to leave for awhile, hand the powers that be to someone else, and get on with life. I may help with a few things, but I will no longer be spending as much time on here, or might not spend any time at all. I will see many of you on discord, but that is the most contact I will have with any of you.
There is a few reasons for this. One, and the chief reason behind this decision, is that school is coming up. I need to get the extra credit school work I took on for the summer done, and that simply isn't possible if I'm spending the majority of my time trying to take care of the matters on this or other wikis. Second being... Well, Marc was right when he said haven't done much to actually get …Read more >
This is the Battle Board. All the battles that occur will be located here. To start a battle, make a blog with your battle then have responses to the battle be contained in 1 thread. Chitchat about the battle can be in a second thread.Read more >
Basic economy system:
50-100 * number of significant systems(+ (~10* number of insignificant systems, if any. This can be ignored, or removed from this entirely, as the number of significant systems can already take this into account)) + utility improvements / 3(... And super factories or the like? IDK) (the income per planet can go higher than this, but it will have to be judged by admins as to wether it can be put there without issues arising), per week, with a max of 2-6 weeks of unused points, depending on how many systems you have. Maintenance is deducted after.
10,000+ for any weapons which could destroy planets, if they are even allowed ever. While unlikely, still want to account for it in case they ever are used, not to say th…Read more >
Keeping this as detailed yet short and simple as possible
Proposal 1A: Introduce modified point's system - to fit BSCG ship types
Proposal 1B: Providing we add points, I Suggest the following:
Points a week: 400
Maximun capacity: 2,000
Boss fleet events: (TBA - similar to how BSCF's work)
Star fighters/interceptors - 1 point
Star Bombers - 2 points
Atmosphereic fighters - 1 point
Tanks - 5 points
Light vehicles - 1 point
SHIPS: (OH BOY MY FAVORITE)
Capital ships (Hansa dreadnoughts) - 200 points
Capital ships (Vanilla dreadnoughts) - 190 points
Super Carriers - 200 points
Heavy Carriers/Battle Carriers - 175 points
Carriers - 150 points
Light Carriers - 125 points
Battleships (Vanilla on par with Hansa?) - 150 points
Battlecruisers - 125 po…
Read more >
This is the random chat room, where discussions of OOC topics and random ideas spread into every corner of the universe, along side discussing roleplay ideas and discussions for vote to implement into the actual roleplay or wiki
Take all topics and comments into consideration
Feel free to talk about... AnythingRead more >
A LONG TIME AGO IN A GALAXY FAR, FAR AWAY...
THE FALL OF EARTH
It is a period of civil war. Human spaceships, launching from hidden bases, have decided to escape the war against the evil Sol Empire.
During the escape, many nations settled in the nearby Epsilon Octanus System, while others ventured out into deep space to avoid the Sol Empire's space station with enough power to destroy an entire fleet.
Pursued by forces of the Sol Empire, the nations race out of Earth aboard their large fleet of starships, custodians of the people that can save the human race and restore freedom to the Sol System...Read more >
Okay, so one of the things we really need to develop as we start this wiki is the specific speed of FTL travel. This is so that we can classify hyperdrives, and to determine how long would it really take to reach a destination. Here is my proposal:
I say we adopt a "warp factor/warp class" system like Star Trek and Star Wars. Now just a little suggestion: Usage of the term "warp factor" and "warp class" would differ between nations, although having the same meaning. Sort of like British and American English.
Hyperdrives would be ranked from 1 to 25 in ascending order, anything above 25 would be EXTREMELY unstable.
- A Class 1 hyperdrive would basically mean the speed of light (c), or 0.0027 lightyears per day.
- Each class would multiply the current…