Keeping this as detailed yet short and simple as possible
Proposal 1A: Introduce modified point's system - to fit BSCG ship types
Proposal 1B: Providing we add points, I Suggest the following:
Points a week: 400
Maximun capacity: 2,000
Boss fleet events: (TBA - similar to how BSCF's work)
Star fighters/interceptors - 1 point
Star Bombers - 2 points
Atmosphereic fighters - 1 point
Tanks - 5 points
Light vehicles - 1 point
SHIPS: (OH BOY MY FAVORITE)
Capital ships (Hansa dreadnoughts) - 200 points
Capital ships (Vanilla dreadnoughts) - 190 points
Super Carriers - 200 points
Heavy Carriers/Battle Carriers - 175 points
Carriers - 150 points
Light Carriers - 125 points
Battleships (Vanilla on par with Hansa?) - 150 points
Battlecruisers - 125 points
Cruisers (Heavy) - 100 points
Cruisers (Medium) - 70 points
Cruisers (Light) - 50 points
Destroyers - 20 points
Frigates - 10 points
Super laser ships - 400
What other super ships do we have?
do we have those?
Proposal 2: Tech, alot of us know, we hated the massive tech spam on BSCN, as it got overly complicated and allowed for ships and fleets to be 1 shotted, now, I propose we allow super weapons to be able to inflict severe damage to ships, but not one shotting them, unless they were already very crippled or moderately damaged
Tech I feel we should keep:
Ground based - defensive rail guns
Nuclear bombs 0-200MT
Stealth (to some extent)
Super weapons (again, to some extent)
Warp disruption (Nerfed to only being capable of pulling a few ships compared to a full fleet out of warp)
Tech I feel we should remove:
Offensive railguns capable of crippling a ship instantly
Cyber warfare (not remove, however, nerf it to some extent)
(Sorry tato) Wave guns, Black hole weapon based items, other ANF massive tech spam weapons..
Proposal 3: Planets
Now now, I know we all love the idea of making huge and vast galatic empires, but I feel like we're over dueing it, examples as in a ton of planets being habitable, I feel like each navy should get a few habitable planets, which they can design to their creative will, the rest being a few rocky planets and gas giants.
Planets = Points?
What would give value or reason to attack a planet? Well, Points, this would need to be discussed more to the community for feedback, an example being a gas giant could be worth an extra 10 points a week, an earth like planet or moon being worth an extra 20, would give reasons to attack actual navies and planets.
Ammount of planets per navy (On creation of the navy): yea, again, needs to be discussed, I say 10-15 (Excluding stars) max unless the planet was taken by another navy or it is a boss navy.
Ammounts of types of planets: (if we're saying, 10-15 max, i'd say 3 Earth like planets, 7 rocky like planets, 5 Gas giants, meh)
Proposal 4: Events
TBA - TBA - TBA